Starsector console command mod. Usually factions will have a package or two, so those should set you up. Starsector console command mod

 
 Usually factions will have a package or two, so those should set you upStarsector console command mod  Moasseman • 1 yr

That is the only thing I can think of at the moment. You can spawn fleets with SpawnFleet. Combat Chatter. getSector (). An unofficial developer's console for Starsector. I did this with a new game because I thought it was not save game compatible, same issue. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. 9. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. innovateBC [optionalChance], if Console Commands will simualte an event. addsubmarket open_market. This mod intends to expand the options for high-tech fleet doctrines. Still not easy. Fractal Softworks\Starsector\starsector-core\data\config\settings. Do note, however, that it will not fully activate it (e. You need an alpha core. 5 GB of memory for the JRE Heap. It can be brought up through a simple Ctrl+backspace command. 12. This mod has LunaSettings integration, but it is optional. Combat Chatter. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. 51K Members. With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. Coronal Hypershunt within 10 light-years. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. System in the screenshot has 0 Stable Locations. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. There probably is, I just don't know of one. Combat Radar. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. 95. Some parts of the Mod Pack are stand-alone Uti. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. This (along with many other settings) can be changed by running the Settings command. log for more details". Premium. Adds 1 industry slot. LazyLib is a library required by most other Starsector mods. It doesn’t consume it. Console Commands is a mod, but I think you might be able to edit population growth in the settings. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod. Example 1: SetMarketOwner Mazalot Tri-Tachyon. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. It is fun now!!!!If you are playing with mods do List conditions with the Console command mod. First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. Of course, it's single player, so what you do is, well, all on you. 0 (more_hullmods). This will list all the ships and their ID for spawning them. Safe to add and remove to an ongoing save file. Put it in the mods folder and make sure it's tagged in Starsector's launcher. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. Just copy and paste it into console. 9. With our. * Fleet intros can have a static effect. But there is a mod that has a weapons dealer pop up in bars occasionally. Features Thus Far: A unique UNSC Faction. Step 2: Add it to the game. 04. . 8 New Ships (Not-screen accurate in size) 2 New Fighter Craft. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. BAD_SYNTAX). I know you can edit the population cap and the amount of industry slots unlocked through there. Xhan Empire's Pharrek is a very strong frigate. This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. 95. When stacking it up against the IR pulse laser (which is pretty much all I have to use for anti-shield in vanilla): IR pulse laser: 50 energy damage for 50 flux, 3. starfarer. Console Commands. If you go to settings. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. The mod also allows you to make a brown Dwarf and Hypershunts. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. Ran the game without Concord enabled, issue with text display is gone. At the end of the day, these are a resource which not intended to scale exponentially with stage of the game like credits or ships, but are more of a slow but steady gain (at least past the first 6 or 7 levels) for actually doing things which earn you XP. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. Once in the game, you can summon the console with control+backspace and enter your commands. If you want to use this mod with LunaLib, make sure it is up. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. Y. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. This (along with many other settings) can be changed by running the Settings command. 2. But then there's anargaia. 6 (released 2018-12-07) In WIP 7. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. 233. 2D RPG/Trade/Fleet Combat Game. Automated with data. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. ago. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to single digit ones Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. 0 coins. You can try the [MagicLib_listRequirements] command to see when they'll spawn. ago. You can then use. Want the rpg progression and experience the story side of things? Just play through as is We oughta make a big post with all the console commands. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. This (along with many other settings) can be. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. To install the mod, simply download the . 12. Mod Authors: v1. json, so make sure you have at least LazyLib 2. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsA new version of the console is up, get it here. -Combat Chatter. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. I also want to set up the ability to build more of these ships after I get a colony going. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. On Linux, it's in the starsector directory. Using the steps above, this is the list of the ids from the ships in my fleet: ii_matriarch. With no planetary features, a planet will have no districts. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. With the command addspecial ship_bp valkyrie. A . Requires latest LazyLib. 95a] Console Commands v2021. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Ships. 0 15. 8. New starting options when used without Nexerelin, including Pirate and Luddic Path. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. (-Console Commands) I also recommend picking up Nexerelin with a few extra factions (Don't overload on your first try, add too many mods and you'll need to configure some of the lib files)This mod lets the player make and fly the tesseract. Sorry :c. All the above can be performed with no mods required, not even console commands. I mean, if you want to just have infinite monies then enable dev mode (eg. WITHOUT using console commands to "cheat" in the ships and items after creating a save. For a clear conscience, jettison the materials you would have spent creating a second stable point. Re: [0. This (along with many other settings) can be changed by running the Settings command. WhichMod by theDragn is. ii_barrus. You can also do multiple commands at once using the semicolon as a "breaker". weapon_data. I think supplying a exerelinFactionConfig with respective files should fix this. It can be installed into the Population & Infrastructure industry. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Step 3. The only evidence that it even exists is the anargaia rift and the anargaia industry. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Choose from the options below. 1a] Console Commands v2021. 05. csv'. NullPointerException. You could add one gate with console command and if you don't want to carry the guilt of cheating, you could delete what. Reply More posts you may like. To issue a command manually, you use your mouse by default. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. Once in the game, you can summon the console with control+backspace and enter your commands. This is advice from an older gamer (36). Common Radar. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this much easier. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. ago. Highly configurable. This mod adds a developer's console to Starsector that can be summoned with control+backspace. I recommend using a mod manager like SMOL or MOSS. Buy space drugs cheap, sell high. An unofficial developer's console for Starsector. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. Brighter than the sun. A memory leak in a mod is causing Starsector to crash. list specials. Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. By default, the 64-bit version of the game allocates 1. And there's an obscure InfiniteCR mod. 0. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. This is installed just like any regular mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. level 1. Current features. It will remove the Portrait changer intel. Open comment sort options. Combat Chatter Mod. Many thanks. Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. and the Console Commands mod which allows a lot more. you're unable to modify other faction's colonies. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link - Download lin. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. 1A, despite the mod being outdated. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. 95. then "addspecial bp_name " to spawn a copy of whatever into your inventory. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. on Today at 12:53:27 PM. Can't even find it. json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also works. It feels better than just getting lucky or using a console command. Game build is 0. IE this command: allweapons; storage. !!! An unofficial developer's console for Starsector. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). 9a yet. Use the console commands mod. 95. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. or and mod with industrial evolution it'll be in pretty much the same pathway. Then type in help for all the command lists. 96a] Console Commands v2023. 10 - Version 2021. 95. Leave a Reply Cancel reply. With our comprehensive installation and usage guide, you'll be able to install and use MagicLib with ease and take your gaming experience to the next level. Vayra's Sector is a "megamod" which changes, adds, or replaces several core campaign-level gameplay mechanics, most of which are easily extensible by other mods for additional content. 9 console commands 2021. I'd recommend looking up "good seeds starsector . A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. Weapon sounds and music ripped straight from the Halo games. ini Open with notepad. 83. Moasseman • 1 yr. (got them from a online name generator. Re: [0. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. This mod requires one or more additional files in order to work properly. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. The generated mod folder will be placed in build/mod (this can be changed in local. Make sure you make a backup first, in case you do anything wrong. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Utilities. The more commonly balance tweaked information is in the weapon_data. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. I mean, Starsector is still a perfectly balanced game, with no exploits. 7. Hi. 2- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. r/starsector • 19 days ago. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. You can then select which mod (s) you want to run with in the launcher. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. Yes, the Console Commands mod is what you're looking for. Hi. I just updated to the latest version of StarSector after not playing awhile. I believe it's "survey /all" and everything is revealed. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Is there something in the base game I need to enable to make the console appear? It's been awhile since I played. 0 WIP 7. 04. csv entry contain all of the information directly about a weapon. Now, the problem would be the balance and being able to leave it around a planet to exploit. You get the blueprint to make the ship instantly. This indicates the mission generation failed. Hypershunt Taps have a base price of 300 000 credits. Multi-threaded downloads. ) Save your game. e. 96a: - Support for Unknown Skies planet type change projects. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. Needs a console command for a simple bugfix, so you can blast their cities without repercussions and get everyone together to kill them. Re: [0. After a tremendous energy input which. The "open_market" is not considered a market for the "setmarketowner" command. Ms. You might have to use it rather liberally,. instead i was thinking i would just give myself the faction blueprints via the console commands mod. Highly. Changelog: Spoiler. While integrated with a hyperdrive this device allows a hyperwave pulse tuned to the unique resonant signatures of two Gates to be transmitted into a Gate aperture. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. Console Commands 3. Console Commands 3. zip file from the link above,. 10 « Reply #1019 on: April 19, 2021, 10:12:48 AM » Having an issue with officer respeccing under Officer Management: level 6 officers that have been respecced can only level back up to 5. 2a) - indev campaign mod. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. - turn them from a non-base faction into a full "normal" faction. This will give you a whole list of commands that are available. Not in vanilla,. Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. It can be brought up through a simple Ctrl+backspace command. Thanks, you helped me figure out the setmarketowner command. Re: [0. For a full list of supported commands enter 'help' in the console. prometheus. Download Links: mutually exclusive, only download one of these. 3. - Releases · LazyWizard/console-commands. He means how if you enter a colony that was conquered, say Tri Tach took it. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. 7. Re: [0. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. 1a. There is "missing ships" mod that adds 2 midline supercaps, NAGATO (battleship) and PELAGORNIS (super carrier) Criarino • 4 mo. Installed in patrol hq, military base, or high command. However, it will not work with a LunaLib version less than v1. AutomatedRepairUnit. Legacy of arkgenesis [spoiler] So in console commands mod, every ship can be found inside its menu, even stations. Console commands mod:. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Starsector System placement coordinates modding question . json file. v1. If I try storageclear ships it says no such command. 95a as well as a fresh one that was just created in 0. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. use this console command to clear all the stuck intel entries (takes 7 days):. Ms. With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)Editing the save file directly is highly discouraged. Usually factions will have a package or two, so those should set you up. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. 6 and Starsector 0. An unofficial developer's console for Starsector. The console commands mod on the forums seems to be what you're looking for. Can take a while. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. Set "IBBAlwaysRecover":true and save file. Every change is adjustable or toggleable so you can craft your own experience. That command needs arguments to work properly, but the console should tell you that instead of returning an exception. 10. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. Re: [0. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. With how complicated combat is, learn the vanilla ship/weapon roster first. As with 0. "list blueprints" to list all the game's available bps and bp packages. 12. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however,. Thx for any help or pointer. Any help would be awesome! Thanks!~. Forward time to see changes. However, I don't know how you'd do it in an existing scenario. 15. Yes. mansaf2001. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. It used to be called Starfarer. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats chevron_left.